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Wolfsschanze

“Wolfsschanze” by Stanislav Klabík
Rendering was difficult, I divided scene into four parts, left, right, conversion from main scene and trees because I didn´t used alpha map and last part was bacground. I devided scene because of 5,2 milions triangles and 3500×3500 textures, this couldn´t 3ds max handle with Maxwell, but with default scanline render was everything ok, so here is something wrong between 3ds max and Maxwell, I hope that it will be fixed soon. I must decided which objects could I delete because every bigger objects could changed light conditions in Maxwell.Every part was rendered on Athlon X2 4400+ with 2GB Ram for four nights (but the most of scene was done on Athlon 2500+ with 512MB Ram really torture), and every close up renders were rendered for two nights, so final rendertime was about three weeks.

POSTPRODUCTION
I worked with final image for a hour I think, I played with contrast and brightness, with layers and blending modes, with sharpness (Maxwell has a little bit blurred renders) and I also added decent glow, here I would like to thenks my friend Peter for his help and tips with final postproduction, thenks dude.
Here is confrontation

Here is final image

That´s all folks! Hope you enjoyed this “making of” and found it useful for you next work and learned something.
Feel free to contact me if you have some questions or if you want to say You are the Master!!! just kidding:))), no problemo, here is my mail S.Klabik@seznam.cz
Cheers!
Stanislav “Slayer” Klabík

(c) Stanislav Klabik, S.Klabik@seznam.cz

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