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Wolfsschanze

“Wolfsschanze” by Stanislav Klabík
VEGETATION
I couldn´t used alpha masks for opacity (in Maxwell clip map) because of beta inability of managing clip mapping, so vegetation is all modelled. For grass I used this simple plane modelled like a blade

and used several sizes and bent variations for building this bunchs of grass

I used these bunchs for building all grass in this scene, I only combined these bunchs and changed colors. Flowers were modelled, nothing special, simple modelling, nettles were simple modelled and leaves were modelled strict following texture. For trees I used great Onyx Tree, I used only branches, I modelled leaves and built up several branches and then built up trees. For fern I used palm leaves from onyx tree. For leaves on the ground , stone and stairs I used scatter and then correct their position. And I added details as a water drops on the leaves and grass.
For vegetation I used sub-surface scattering, I spent lot of hours to setup correct sss. Here are some examples of vegetation



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