“V-ray car render” by Ali Ismail
Then I hide everything but the body and wheels to make my test renders faster
Gave the body a quick fresnel material and hit render after every test render I saved the resulted image and kept it for comparison purposes so I could be able to get back to it if I felt like it
As you can see its still too dark (the camera is still a little off so I modified it to be more compatible with the real image) , I increased the multiplier of the HDRI background and placed a vray light and positioned it to be compatible with the sun direction of the photo background
I used a plane and a cylinder to check how my shadows looked like and if it had the right direction
Here are the parameters of my final main paint material, for this render the paint meterail was simple, when changing the curve of the falloff you are roughly approximating the different layers of a real paint material, but if you want extra realism I suggest that you use multiple layers and different materials blended together not to forget to change the glossiness and the details of each layer but for this one I thought a simple fresnel material will do
I kept playing with the parameters of the render settings until I got this
Now I know you guys are saying is that it!!, well ya its that simple when Rendering a car with a photo background, the most important thing is to fit in its background by taking care of the lightning setup and choosing the proper HDRI.
From an artistic point of view the things which made this render acceptable is that the reflection on the body is very close to the background mood
(c) Ali Ismail, www.aliismail.com
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