“V-ray car render” by Ali Ismail
At first I placed the reference image I have as the background image in 3dsmax and made it display in the viewport using the (alt+b menu)
I adjusted the camera position as close as I could but I didn’t need to be extremely accurate since my car 3d model will be on top of the real car in the photo
You can use camera match to help you with positioning the camera
Now the advantages for using an image containing the same car of your 3d model is not only that you can use it very easily to compare your results but also you can use the real shadows in the image 😉 , I know it feels like cheating and its probably is but you could just place a plane under it and do the shadows as you will see later I did do that at one point to make sure that my lightning setup was correct
Now I placed general parameters for vray to start with and choose the closest HDRI I could find for my scene, I did also rotate the HDRI and kept testing with it, you need to consider how the HDRI is to make sure that the car body reflects the part you want out of the HDRI, rotating the HDRI makes a huge difference
I made a small bulge in the wheel so the car doesn’t appear to be flying, many thanks for the guys who noted that out to me once.
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