“Tidus” by Rishi Raj
Adding more lines, am fleshing out the face .Did some topology adjustments too on the neck to match it with the topology of the face. No need to merge the palm because we are going to make that in gloves later.
So, i have a basic body in Maya. Now it’s time for the cloth and props. Below is the image used for reference.
Again am going with a similar approach, am taking a plane and thro edge extrusion am building the base for the cloth and accessories. Below are a few images of the building of cloth n accessories.
Tidus
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nice job 🙂