“Tidus” by Rishi Raj
Similar things also apply to face too. I have front and side references loaded into Maya and start to model the face beginning by a cube.
Distinct lines are made and important land mark places like mouth, eyes, nose and ears are taken care of by proper line flow so that we get nice and smooth facial expressions.
After working on it a bit more, I got the shape am looking for.
Tidus
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nice job 🙂