"Tidus" by Rishi Raj
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Intro
Hi, my name is Rishi and I am a 3d Character artist. In this article I am going to take you through the making of Tidus …., my inspirational character. This tutorial is best suited for those who like to see a rough model from the start and then refine into detail as you go. I’m not gona cover every step of the creation process of this image. I assume you have some basic knowledge of Maya and Zbrush.
Inspiration
Usually I always like to put my own concept or story for character but this is something I always wanted to do. I am always impressed by the quality of Final Fantasy Characters. So I thought to give it a try but in a different way. This is not my concept .I am making ‘Tidus’ which is from Dissidia Final Fantasy.
Modeling
For modeling, I have used Maya for base mesh and Zbrush for detailing. Before starting the model in Maya i always do some research and collect as many reference as i can.
I usually model my characters from a cube. It’s a quick and very effective way of modeling. Some people prefer edge extrusion method which is also very good but a little bit time taking.
I uploaded a simple line drawing of a character in Maya and quickly blocking out the basic shape. Right now am not concentrating on the face details. I will correct the shape and details in Zbrush.
I start with a cube and through edge extrusion and split faces, i block the model to match it roughly with the image. I am not concentrating on the line flow for the body since this model is not being animated.
nice job 🙂