“The Making of A Winter Amid the Ice” by Guillaume Jobst
The blend shader:
This texture is also used for the ground of the image. For the snow/ice transition below, you can see the ice shader on the left, the snow shader on the right, all laid out in the blend shader with a mask made of landscape material 🙂
The peaks shader on the side of the image is a little different, it’s more reflecting. I chose a simple raytrace shader and I added to it a layer of snow, in the same way I did for the boat, in order to add some volume. In addition, I reworked the mesh afterwards so as to add some tiny icy peaks and some more irregularities. Some touching up was done during post-production in Photoshop since I preferred to polish the small details this way, rather than spending hours with the vertex 😉
The ice shader:
I won’t detail too much the boat textures because these are very conventional: spread map, bump, specular and a shader based on displace to manage the ice on the back sail. Nothing complicated really 🙂
A translucency shader for the sails and there you have it 🙂
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