“The light of hope in the darknes” by Deng Jiansi
An expression is finished by slight adjusting . And the basic compose is finished.
I like the Zbrush to make cloths .Because it ‘s better to make the wrinkle what you want .So I put the cloths modeling which is finished editing uv into Zbrush to edit .When I finish editing cloths in the ZB
I directly put this modeling into Max .I think it’s quicker to make this kind of cloths texture in ZB.
Background is a simple plane and a noise in the modifier list. Adjust the camera until you find a suitable angle .
4. Light
And then I begin to edit light . I take a direction white light as the main light ,then I adjust the material .White light source colour can reflect the map and the material ‘s original colour very well .I think the relation between the light and material should be adjusted by each .The light not only have illumination but also can enrich the object ‘s colour and create different kinds of atmosphere
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