“Simple game riging” by Sean Hewit
Here again is an example of how I block out the weighting on the head.
Now once you get to the arm, we want to test out positions on those as well. But we built IK onto those arms, and I bet those IK handles don’t have clean translate values yet. And if you try to freeze transformations on them, they don’t change. As well, when you rotate the COG the arms and feet float with the body.
thanks,nice tut.
Is there any other way of fixing LRAs than using script.
Thank you.