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Secrets of Swimsuit Babe

“The secrets of Swimsuit babe ” by CGriders
Other features
The previous paragraphs show you the most essentail steps to make a head. Tweak it until it looks like what you want before proceeding to construct the details of other features. The remaining features to create are nose, eyelid, chin, eyeballs, ears, teeth and neck. I’ll briefly describe what I did for them in the following paragraphs.
I think the best reference for nose and ears is yourself especially when you need reference for inner structure. They are very local structures which do not affect the rest of the face too much. Feel free to construct any topology you can imagine. Do not make the nostril too regular. (Do not make it a circular hole.) Try to create the prominent structures besides the middle ridge connecting to the mouth. Pay attention to the inclination of the ear flap. It can be very different for different people. Find out how much and which part is revealed when you look at the face at different angles.
Eyeball is made up of three objects as shown in Fig. 2.4.9. The cornea of the outer layer is a bit prominent and that of the inner layer appears flat. There’s a hole in the pupil and the edge curves inward a bit. The outer layer is semi-transparent and the lens inside is black. The main texture is applied to the inner layer. Some people deform the sphere a bit to extend to the inner corner of the eye or even flatten it a bit so as to make it fit with the eye outline which is not exactly circular surrounding the eyeball.

Fig. 2.4.9 Eyeball
Eyelids are constructed by adding edge loops around the eye. The thing is how to model the structures at the two corners. The outer corner is sharp and would lead to folds beyond. The inner corner doesn’t actually look that difficult. You may need to extrude a couple of faces to turn the edge flow inward.
You need to construct teeth only if you’re giving expression to your character. The difficult thing about teeth is their placement. You have to do a lot of experiments before deciding if they’re fit. Look at yourself to find out how they fit inside the mouth.
2.5 Body
Body check points
Before proceeding to model the body, you may think of creating image planes. But there was actually none I could use and I did not try to draw one myself. All I did was to use the distance tool to place locators in the scene to mark up the major check points for the body. These check points appear in most drawing books. The distances between them are measured in terms of head unit (ie. one unit equals to height of the head). The following figure shows the check points I used:

Fig. 2.5.1 Body check points

 
 

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