“The secrets of Swimsuit babe ” by CGriders
There’re two scene files, character (babe.mb) and hair (babe-shave.mb), to render and they share the same command line (under :RENDER) with different options as variables. Different passes are put into different render layers which are indicated in the %layers% variable. There’re also mel scripts (eg. renderHighQuality.mel) which update the sampling attributes (eg. render settings, area lights) to control the quality of the output image. The scene file for the background is not included in this batch file. The total render time of all layers is about 3 hours with sample level min=0, max=2. It takes 5 hours to render if sample level min=1, max=3 without noticeable improvement in image quality.
5 Epilog
I think I’ve achieved my objective within the limitation I’ve got: amount of physical memory, number of computers, level of skill. If I’ve got more memory, I can do more in ZBrush. I have only got 1.5 million polygons with the 1.5GB of RAM I’ve got. This is not enough for this full body character. That’s why I gave up displacement map in the end as I didn’t want to separate it into several pieces. If I’ve got a couple of computers, I can break up the image into several pieces and render them simultaneously so that I can do more tests especially when displacement map is applied and when the shader is too slow like p_MegaTK.
Finally, I think I’ll make another image of her and I’ll give her a name next time.
6 Appendix6.1 System profileHardware CPU: Pentium 4 2.6GHz Memory: 1.5 GB Graphics card: NVIDIA Quadro FX 500 (128 MB) Monitor: 17” LCD
Software Microsoft Windows XP SP2 Maya 7.0.1 Shave and Haircut 3.6 Shake 2.51.1116 ZBrush 2 Photoshop CS2
6.2 Important readings Drawing the Head and Hands, Andrew Loomis Figure Drawing for All It’s Worth, Andrew Loomis Dynamic Figure Drawing, Burne Hogarth Drawing the Human Head, Burne Hogarth Digital Character Design & Painting, Don Seegmiller Drawing THE HEAD & FIGURE, Jack Hamm Drawing With an Open Mind: Reflections from a Drawing Teacher, Ted Seth Jacobs CGTalk – Body topology: http://forums.cgsociety.org/showthread.php?t=108412 CGTalk – Skin Shading: http://www.cgtalk.com/showthread.php?t=145071 CGTalk – misss tests: http://forums.cgsociety.org/showthread.php?t=163360 SSS Skin Tutorial: http://www.lamrug.org/resources/doc/sss-skin-tutorial.pdf Non-Physical SSS Tips: http://www.lamrug.org/resources/skintips.html
6.3 Required downloads mix8layers: http://www.highend3d.com/maya/downloads/shaders/3058.html ctrl_fresnel: http://forums.cgsociety.org/showthread.php?t=238195 p_MegaTK: http://puppet.cgtalk.ru/download/megatk_e.shtml Pelting Tools: http://hydralab.com/pelting/ Open Maya Toolbox: http://jakob.welner.dk/omtwiki/index.php/Main_Page IBL image: http://www.debevec.org/Probes/uffizi_probe.hdr Nagel Series 37 Brushes: http://images.digitalmedianet.com/2006/Week_6/uv6fhgd0/story/nagelseries37.zip jcHair.mel: http://cgriders.googlepages.com/jcHair.mel
(c) CGriders, http://cgriders.googlepages.com
Latest Comments