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Quad bike

“Quad bike ” by Ali Ismail
I hope this image makes it clear. The right way to do it would be to use wire parameters or max reaction manager (set driven keys in maya) or and orientation constraint if possible

I made dummy objects on top of the geometry so I can see them instead of the high poly object when animating

Rendering
It was rendered using brazil, nothing special in the rendering scene though
Simple brazil scene with Indirect illumination and an HDRI skylight and couple of fill light and some objects with brazil utility material
Materials are standard materials with falloff reflections for some parts, Brazil accepts standard max materials also.
I used the boxes you see in the picture and used this brazil utility material with them in order to emit light and reflect on surfaces similar to studio lightning, I use this technique a lot when rendering industrial models
The fill lights don’t make a huge difference but they give a warm since to the scene, I choose usually colors like orange green and even purple for these lights with low multiplier
I have tried Mental Ray, Vray and brazil to render products and brazil was the easiest to use and obtain results. But the result you get with vray and mental are outstanding as well.

that’s pretty much it. I hope you liked it

here is the second quad I have done for the same project using same techniques.

(c) Ali Ismail, www.aliismail.com

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