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Plymouth 1971 Cuda Hemi – part 2

Humam Munir | 3D-GEARS

A freelance 3D artist, focuses on the texturing, lighting, rendering and post-production. You can reach Humam at: http://www.3d-gears.com/

This is a continue of Plymouth 1971 Cuda Hemi – part 1 tutorial.

Lighting

The lighting for this image was quite easy. I only used two lights: a V-Ray light with a direct light and an HDRi.

For the sky I used a V-Ray HDRi and I put it in the V-Ray dome light map slot, and inside environment map slot. The main light was the direct light.


V-Ray HDRi lighting setup


Main direct light

Camera

A V-Ray physical camera was my choice for this image.


V-Ray physical camera

Rendering

I made a lot of test renders before reaching the final render. For this I used V-Ray RT, which is a very useful test rendering engine because it gives you a fast render and allows you to see everything and change anything. I started off using low values in the render properties and once I’d checked everything was okay, I increased the values.


Final render properties (enlarge)

I’d also recommend that you use Render Elements, as it’s a powerful tool in your hands!


Render Element settings

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