35. Create an Ngon with 6 sides and a radius of 1.7. Align XY center to center of Corner Post01. Then move it to a Z value of -3.75. Drop on an Extrude modifier with a value of 1.25. Convert to an editable poly and goto edge mode. Ctrl+A and chamfer with a value of .05 and 1 segment. Rename to Nut01.
36. Set the UCS to World and Use Transform Coordinate Center. Use the Mirror tool to make Instance Clones of Corner Post01 and Nut01 at all 4 corners of Plastic Lid.
37. Ok last piece to model, create a sphere with a radius of .55, segments to 8, hemisphere to .5 and Squash. Now move it to XYZ, -8.334, -13.25, 7.75, and Scale the Z axis to 70%. Rename this object to Pin01
38. Convert to an editable poly and goto vertex mode. Select the vertex at the center of the flat bottom, right click “Convert to Edge”. Connect with 1 segment and Slide to -35.
Thank you so much. The steps are simply explained and easy to follow.
hi iam ali am iran ok
ahm, i can do i in any version?