“Old lamp ” by Andrey Zhelem
Displacement map:
Curtains
Started with splines which defines the shape of curtains, than converted to EditPoly. All textures are procedural (Color and Opacity).
One more interesting thing is a wallpaper corner (modified Plane primitive object)
Take a look at the entire room model
It’s a simple box with some details like hole in the wall for windows. We don’t see the entire room but it’s needed for the proper lighting.
Lighting and Rendering Setup Ok, for lighting I used only 2 emitters: 1 direct light that simulates the Sun (with some yellow/orange color and area shadows) and one V-ray light right behind the window to simulate the day light (almost white with some green and blue value, depends on environment basic color).
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