“Old lamp ” by Andrey Zhelem
Then I used the UV Map modifier (Cylindrical mapping). For all metal surfaces I did the color, specular and bump maps (and 2 opacity maps), for glass surfaces I did the opacity and dirt maps. Here is an example of low res maps:
Windows is a modified Box primitives with some chamfer, so there is nothing hard to do.
For mapping I used UV Map modifier (Box Mapping).
Now it’s time for close ups of other scene elements:
Plant in the glass (poly modeling and simple mapping with procedural maps, roots was done with renderable splines)
Next thing is… (don’t know how it would be in English) Simple poly modeling as well.
Next is some cloth thing. Poly modeling, displacement modifier and Hair and Fur modifier. For color map used procedural texture. I started this model from Plane primitive object.
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