“Next Gen car – part 1 ” by Valentin Nadolu
The brake disk is one element that doesn’t require too much detail as it will not be too visible on the final model. Modeling the big details is enough as smaller ones like slots, holes, grids, rivets can be done with textures. To further optimize it, I only modeled the details that face the exterior of the wheel, leaving the interior face flat.
The interiorThe best way to start the interior is to use the exterior as a base. By extruding the borders of the exterior inwards, the interior can be created very easily. The next couple of pages contain some screenshots describing the way the interior was built. There are not many descriptions as most of the images are pretty easy to follow.The engine bay:
The cockpit and door:
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