“Next Gen car – part 1 ” by Valentin Nadolu
There is no interior modeled for the high-res wheel as this area will be barely visible on the final car and therefore will not require any special details on the normal map. This is often the case with high-res models that are going to be used only for baking maps as there are some areas that need not be modeled because they will not influence the final low-res model.Body details
One thing to be careful about are the geometry intersections. These are to be avoided because they tend to cause problems. To minimize problems, some of the topology might have to be rearranged to make the separate pieces match at a vertex level. This way, the smoothed meshes will intersect without causing rendering problems.
Before applying smooth, some of the edges of the model have to be “strengthened” by adding some parallel cuts to them. This can be done by using either the Split Polygon Tool or Select Ring and Split Edge Ring.
For the wheel cut-out, a small extrusion will make the area more believable as most cars have this detail.
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