“Next Gen car – part 1 ” by Valentin Nadolu
The wheel
The wheel will use a polygon cylinder primitive as a base. This cylinder will have about 4 times as many divisions as the number of the spokes the wheel has. My wheel has 5 spokes so the cylinder will have 20 divisions.I only keep a „slice” of this cylinder and instantiate it to reconstruct the wheel. This way I can work on one segment and visualize the entire wheel at the same time.
To make the wheel look more realistic I separate the tire from the rim. Adding a “lip” to the rim will also help differentiate the two pieces.
Being a sports car, the rear wheel will have a “deep-dish”, accomplished by simply moving the center of the rim inwards. Small details like this go a long way to make the car look believable.
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