“Next Gen car – part 1 ” by Valentin Nadolu
Even thought the car is not even started, the wheels will help define the car’s front and rear width and wheelbase as well as wheel dimensions.I start by placing a single polygon at the right-front corner of the car and matching it to the side drawing. Then I extrude another polygon from one of its edges. After each extrusion, I check the newly created vertices and move them in both the side and perspective view to make sure they are in the right place. This procedure can be extended to the entire car, but I only use it for the general shape. For the details I usually use polygon primitives as base. there is another way to build the mesh by using the so called “box-modeling”, but my personal experience has taught me that the multiple extrusion method is a bit faster and easier to grasp.
Continuing the side of the car, I will add the details by cutting the geometry using the Split Polygon Tool. I try to keep the polygons evenly spaced to make the mesh as optimal as possible.
After defining the cut in the side view, I move to the perspective view to adjust the vertices.
After that I return to the side view and do some more adjusting.
It is vital that the artist checks the polygons he just created as often as possible and from as many angles as possible. Checking will probably take more time for each new part/polygon than actually creating it, but this is necessary to ensure the quality of the work. By extruding, cutting and moving vertices around, this is how the side looks like:
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