“Next Gen car – part 1 ” by Valentin Nadolu
And finally, some screenshots of the finished interior:
As you can see, the level of detail in basic, as the interior will not need too much normal map detail apart from the general shape. Adding small details is done in a much faster way by using textures.Next chapter will deal with the ingame geometry and the challenges of keeping the model as low on polygons as possible.
(c) Valentin Nadolu , www.amc.ro
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