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Modeling of Coca Cola bottle

Now, we need to gather some images to draw “CocaCola Logo”, and “small dots” on our bottle. To make the small dots under Logo I used the following texture.

Coca_Cola

The rest of small dots can be simply made by using “Ellipse Tool” in Photoshop and duplicating them using “Alt+Drag”.

Coca_Cola

Here is the “Coca-Cola Logo” I found on Google which is a nice high resolution image with transparency. Simply, convert the color to white with black background.

Coca_Cola
Coca_Cola

Now that we have all the images we need, you can start aligning them on our UV we exported from Maya. Here is what I came up with.

Coca_Cola

Save the final image as tga format and name it “CocaCola_Bump.tga”.

Step 11:
Setup bump map in Maya:

Simply make a blinn shader and apply our texture (“CocaCola_Bump.tga”) to its Bump mapping section. Try to reduce the “Bump depth” to something around 0.040. Also, make sure reflection is set to zero.

Coca_Cola
Coca_Cola
Coca_Cola

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5 comments

  1. gigabo /

    that was slick bitch i love it great modeling fucker yah yah suck it it you tube

  2. liu shuangcheng /

    like!

  3. vaibhav /

    thank u

  4. Thank you SO much for this! It was a HUGE help. (and yes, I still wonder about the holding of the cock…:D)

  5. Jared /

    LMAO for step 6 you put “middle part where you hold the cock”

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