“Modeling Furniture” by Packt Publishing
We can make the chair a bit curved at the back of the seat. Just select the vertices identified in the following image. Select them, and move them just a bit to the back. With the Subsurf modifier, we will be able to create a curved surface. Along with this curve, we can make some adjustments such as downsizing the seat.
To finalize the model, we must add the support. Just add a cube and size it down until it looks like the following image .
To change your view to one of the side views, just press the 3 key on the numeric keypad. Select the vertices at the bottom of the cube, and move them down. When you place the vertices at the bottom, press the S key to scale them down. Create a copy of this cube, and place it at the back of the chair. With this copy, select the bottom vertices and move them to the right.
And now we have a chair model! I know it’s simple, but we use the same principles for modeling more complex objects. All we have to do is use the tools wisely.
Modeling a Sofa
It is very simple to create certain kinds of models, as we saw in the last example. Almost every object can be modeled from a cube with some extrudes. And with a few adjustments, complex shapes can also be generated. But it only looks complex. In our next example, we will create a sofa from three cubes.
The first step in creating the sofa is to add a cube, if you don’t have any objects in the 3D view. Change your view to see the model from the front view. After selecting the cube, change the work mode to Edit, and select all the vertices of this cube. In this example, every transformation will be created holding the CTRL key down. This way, we will have more control over the proportions of the model.
When all vertices have been selected, move the cube a bit to the left. You can see in the image below that the 3D cursor is placed to the right of the model. It means that the object center is placed there too.
Remove all vertices from the selection. Then select just the top vertices, and move them half way down. Hold down the CTRL key to make it easier. To finish this part, select only the vertices on the left side.
hapter 6 With the extrude tool, we create a structure like the one shown in the following image. The first thing to do is move the vertices a bit to the left, and then extrude the faces by using the E key. If you notice, all the new faces and edges are now perfectly aligned with the grid lines. This is because we are using the CTRL key.
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