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Modeling a High Definition Building – part 1

by Jahan Zaib
Final image

Hello everyone!

In this tutorial i will teach you how to model a high definition building in 3ds Max 9 . For this tutorial you need to have a 3dsmax 9.

And Some High Resolution Images of Buildings and Skyscrapers.. without reference images you cant get started.. first go to www.environment-textures.com

and download some high resolution images of buildings.

..for modeling a building first you need a basic floor plane for the building design. Let me show you the basic floor plane what i mean and how it work …

So lets start it!!!

basic floor plane …

Base map

Step 1:open 3ds max 9 or any later version .now make a plane in top view with the same dimensions as

basic floor plane Length: 480 and Width: 640 .

Building

Step 2:Open the material editor >select any material slot and add the basic floor plane image in it.. then apply this material on this the basic floor plane .

Building

Step 3:go in Shapes> select Line and start.

Building

Step 4:now start making the line as shown in our basic floor plane just follow the basic floor plane lines .

Building

Step 5:right click on the line and then convert it to Editable Poly.

Building

Step 6:after editable poly ,lines look like as poly mesh .

Building

Step 7:go to Polygon >select the polygone .

Building

Step 8:Extrude it to: 48.152 .

Building

Step 9:thats the ground floor now we will add doors and windows. but first i have to make a

copy of our ground floor this copy will be use in making of our other floors of building.

go to Edit >Clone> now choose Copy option and click ok.

Building

Building

Step 10:now just drag up the floor you will see the copy of ground floor and hide it by the right click

on the object and choose Hide Selection.

Building

Building

Step 11:delete the basic floor plane plane and rotate the view and see ground floor bottom this is open

now need to fill it it.

go to Editable Poly>Border>select the ground floor bottom edge.

Building

Step 12:go to Edit Borders >click on Cap.

Building

Step 13:go to Editable Poly>Edge>select the top and bottom edges.

Building

Step 14:go to Editable Poly>Edge>click on Chamfer set (0.394 ).

Building

Step 15:open Modifier List and select the Mesh Smooth .

Building

Step 16:then see the result of Mesh Smooth this is looking tribal lets fix it.

Building

Step 17:now go to the Editable Poly>Polygon>select top and bottom faces. and click on Inset (1.0)

Building

Step 18:now apply the Mesh Smooth and check result.

Building

Step 19:now make a new box with windows. this box will make add more details in our building ,lets see how it works.

Building

Step 20:right click on the object then convert it to Editable Poly>Edge>select 2 edges from front. and click on Connect with 1 Segment.

Building

Building

select 2 faces from front. and click on Inset (1.9). and change settings as like image.

Building

Building

Step 21:Editable Poly>Polygon>click on Extrude (-1.644).

Building

Step 22:clone this box 8 time and setup up as like this image.

Building

Step 23:now lets make a window and use it for empty places in my ground floor. make a box in same size of our first window but just use one side of window for the dimensions.

Building

Step 24:Editable Poly>Polygon>select the face and click on Inset (0.21).

Building

Step 24:now click on Extrude (-0.18) and window is complete.

Building

Building

Step 25:now i need to clone this window many time and fill the empty places of ground floor as like the picture below.

Building

Building

Building

Step 26:now lets make a new windows for this empty place.

Building

Step 27:go to Editable Poly>Polygon>select the face and click on Inset (1.52).

Building

Step 28:now click on Extrude (-1.445) and use the type: Local Normal.

Building

Step 29:Inset just one more time (0.41) then check how’s looks.

Building

Building

Step 30:now i am going to make a roof for ground floor just right click on the object and select the Unhide All .you will see a shape of the building i hide it in Step 10 .

Building

Step 31:that shape need to be scale down as like roof size, now i will make the some changes in roof. go to Editable Poly> Vertex>and change the vertex position as like pictures.

Building

Building

Vertex Position.

Building

Building

Step 32:apply the color on ground floor.

Building

Building

Thanks for the reading.. We have just finished the Part 01 of This Tutorial.

30 comments

  1. Aniket Menkar /

    SO EASY. THANK YOU.

  2. armita /

    nice

  3. kiran /

    tanks a lot it’s help me to more easy way to work..

  4. SUPER , TUTORIAL REALLY HANDS OF U

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