OnlineMediaTutor
In this tutorial I’ll show you a high to low polygon workflow suitable for creating game art.
You will model a high polygon barrel and then retopologize to create a low polygon version.
You’ll then use texture baking to create a normal map and create diffuse, roughness,
metallic and normal maps in Photoshop.
On his Channel you’ll find weekly free Maya® tutorials covering 3D animation
and 3D modeling, character modeling and rigging and also lighting and rendering.
I also cover 3D theory including box and extrusion modeling, geometric theory, 3D modeling
software and I also include animation tutorials using animation software such as Adobe Flash.
This tutorial is sponsored by environment-textures.com
– check them out! – https://www.environment-textures.com
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