In this tutorial we examine how we go about exporting a cloth mesh from Marvelous designer as well as how we will utilize the remeshing feature within ZBrush4 r6 to create quadrangulated topology to allow for UVing and texturing further down the pipeline.
If you are experiencing issues with playback, you can download the video here (~15MB).
To get textures for Marvelous Designer, we recommend visiting 3d.sk site.
Latest Comments