Making of "Willpower" by John Strieder Skin & Materials For creating the skin-material I used the Mental Ray Fast Skin as guide. I had recreated every layer of this shader in fryrender and tweaked it. Finally my material had 2 specular, 2 diffuse (different Roughness and Color), and 3 SSS-Layers. Diffuse, reflections, SSS and the result I love the material-system in fry. You have few parameters, mainly Ref 0°-Color, Ref 90°-Color, roughness and fresnel ND, only few parameters to create every material that can exist in real world (and above). Some materials: cast iron, background wall, melting iron, teeth, brick stone and wood of the cross Lighting, Rendering and Post-Pro The scene is lit by 3 emitters and slightly by a HDRI. After Rendering, I was able to decide about strength and tinting the lights through the Layer Blending-Feature of fryrender. Because fryrender is an unbiased engine, I had not to worry about GI, Area-Shadows, Caustics, etc.; it’s always physically correct. Most of my images are rough render outputs which don’t need any post-pro. In this case, I was aiming for an old-photo-look so I degenerated the colors, added chromatic Aberration, Film Grain, Color Grain, etc. to get an old-bad-photo-look and stylization. I hope you enjoyed my “Making-Of”. If you have any further questions you can contact me via my website. (c) John Strieder, www.johnstrieder.com
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Making of Willpower
Posted by admin in Art Theory, Lighting, Projects, Rendering, Texturing | 0 comments
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