Making of "Willpower" by John Strieder Some Cloth-Textures Girl’s clothes rendertest Hair All hair (including eyebrows, lashes and head hair) in this Image is geometry; there are no Post-Eff ects at all in this image. For the material I used fryrender-Features like S5 (Single-Sheet-Sub-Surface-Scattering), Th in-Film-Coating and Anisotropy. In opposite to my “Homage” for example, I was not going for a natural look, but rather something exaggerated, comic-like, like some rough painted strokes, fi lling the Image. Hairguides Environment Th is is a sort of reproduction of an abandoned house near where I live. I made several frontal-parallel photos from the wood, the walls, etc. to make textures out of it. In the fry-material editor there are great controls for image processing such as contrast, clamp, and equalize. Th ere was mostly no need to manipulate the images in a 2D-Application to get bump- and roughness maps, it can all be done in the material-editor. Th is saves a lot of memory too. Some textures for the backgound-stuff Next, I applied the textures to the background-objects (bricks, etc.) using mostly very primitive mapping methods like cylindrical oder cubic mapping.
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Making of Willpower
Posted by admin in Art Theory, Lighting, Projects, Rendering, Texturing | 0 comments
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