“Making of Varga ” by Paul Tosca
To remedy the situation i started sculpting the muscles on a new plane using as a guide a temporary normal map baked from an earlier version , then computed a normal map between this geo and a quad plane and overlaid it on top of the old normal map to reinforce the muscles.
A final image with Umbra
And below are the models with the final “super-tweaked” normal maps 🙂
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