“Making of Varga ” by Paul Tosca
assign a new lambert to the low poly geo and set its color to full white and change the diffuse to 1 ( also change the same options for the default lambert or assign a new lambert to the ground plane and set its color to full white and diffuse to 1 )
select the material assigned to the low poly geo and assign/connect the normal map texture into the bump channel make sure you will use the bump as tangent space normals
before baking you can make a test render with mental ray and if all was done properly you should have a similar result
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