“Making of Varga ” by Paul Tosca make sure that the environment background color for perspective camera is white ( this way when final gather will be used and the rays will not intersect any geometry then the returned color will be wihte )
set the renderer to mental ray , make sure that you will check export maya derivatives
make sure in the Render Settings-> Common tab ->Render Options you will have the Enable Default Light option unchecked , its checked by default ( this will assure that maya will not create a default light and pass it to mental ray if you have none in the scene)and delete or hide all the lights in the scenes ( if any )
make sure to enable Final Gathering ( usually i set the Quality Preset in the mental ray tab to Production and then enable FG and increase the accuracy to 1000-1500 and leave the other options to default )
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