Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Making of The Gates of Hell

“Making of The Gates of Hell ” by Mario Russo
The picture shows some tests on the wall (chamfer edge and extruding down a bit) if some modelling was needed, a little render with the wall and the door and decided to do not use this on the final version.Then I started the door. The serpent head is the same, with some modifications as well as the door´s serpent made with spline+loft the same process of the serpent of the umbral. the circle detail was made with a very thin torus, inside another one, the little balls are half hemisphere of geosphere and the triangle as well as upper details are spline converted to mesh with appropriated tickness.

TEXTURING
The main problem on texturing process I encountered was the bump while using lightracer. If you use lightracer you know what I mean, if don´t take a look below
A standard bump map with lightracer usually get this result

Viewport default displacement:


 

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14

Leave a Reply