“Making of The Gates of Hell ” by Mario Russo
Then I tested the other side a little bit as well as new details on the top made with cut, extrude, welding, etc. Even in the tests, I separated the human figures (high polycount) in layers, because I could easyly turn on and off and make the viewport lighter while I navigade and adjust the details, then I went back to camera, and turn on again; it´s a pretty nice way to deal with a lot of polygons.
The next picture shows the umbral now with a very high polycount optimized because (as I will show during texturing process) is not so easy to get correct bumpiness when using lightracer. In this stage you can see both the umbral and serpent body and details with displacement.
Then was time to improve the details and make more tests to see how the serpents would integrate the umbral and human figures and the added details on the top, and the big and scary devil´s head.
the picture shows the preliminary version of the devil´s head, surely needed more details.Focusing on the upper part, I turned off the side parts and rendered the now improved head with a lot of details on the umbral and human figures positioned and with the first attempt on making the door base
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