“Making of The Gates of Hell ” by Mario Russo REFERENCES
PLANNING
The planning is generally an underestimated process of execution, but in the gates of hell I had to take care in a special way as it was cleary very complex to manage(the final concept had the umbral filled with human figures, and a human figure requires a mininum number os polys to be recognized) The first main problem I had was about human figures and how to manage the polycount and still position the figures, arrange elements and the realtime viewport continues at an acceptable frame rate. The other problem was the time, I had the contest deadline to meet. So I decided to start from the most complex part, I started modelling the human figure and use the layer system to manage. Is crucial to solve the problemas when working with complex projects.
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