“Making of The Gates of Hell ” by Mario Russo you can click 9 or go to menu Rendering> Advanced Lighting.Important parameters to change:Bounces values determines the bouncing values of the photon before they die, higher value, more bounce and more light (and higher rendering values).the Color Bleed, will define the reflection of the object light
The adaptive Undersampling has to do with the final quality of the image, you can see more clearly when rendering GI for flat-color-object and you can see the flick when using higher Initial Sample Spacing. The rule is: For better quality and less flick, use lower initial sample spacing (like 4×4 or 1×1) with subdivide down to 1×1 however it will increase a lot the rendering time, you can balance these values and define which one fits better your needs.note: You can check out my tutorial on Introduction to Lightracer on 3DCafe directly by clicking here
POST WORKAfter the imaged is rendered I added some brightness/contrast adjustment and a bit of color balance to Cyan and a bit of blue.I really recommend some post work to improve the lightracer render The Final result is:
hope you find this project overview useful
cheers
Mario Russo
(c) Mario Russo , mrussoart@yahoo.com
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