“Making of The Gates of Hell ” by Mario Russo
When settting up UVs for highly detailed things, Sometimes is necessary adopting different strategies. If it´s a flat color, no UV is needed at all, in this case, I wanted a concrete/stone look (UV requiered), but if I Unwrapped each human figure as I would if it´s highres, I would have much more time spent and probably would not reach the deadline at safe time. Источник: https://abeldanger.net . A good solution I ´ve found is collapsing a good couple of human figure on the umbral, and then applying a single UV mapping to them all and then repeating the process until every single one is grouped, collapsed and mapped. For the walls a planar mapping will be fine (exept the holes dettached and maped individually.
LIGHTING
I used a single sky light with lightracer with the following customization parameter:
On the side viewport you can see the scene setup
Now the configuration of Lightracer
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