“Making of The Gates of Hell ” by Mario Russo
rendered version of default displacement on the mesh
Ok, Mixing both results is possible to achieve better results at the final render,
Now the texture preparation:
There is no secrect trick on preparation of the textures, you can easyly find some very good wall/concrete textures, buy some of the great 3DTotal textures or take some with your own digital camera. What will make the difference is the care when dealing with details and customization (like the door texture). As far as almost every project overview here inside 3D Total covers nicely texture creation and preparation through layer blending, I´ll show only few steps I used to mix these one. In many case you´ll note that you should make a couple experiences with blending mode to find the desired result, according the color and darkness of the layers involved.
Dirty Blending
Blending normal mode(around 65%)
Blending by Overlay(around 65%)
Blending By Multiply (around 65%)
Blending by Color Burn (around 80%)
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