“Making of Super no More ” by Ronny Gani
Texturing & Shading
For texture painting I used Body Paint and Photoshop, and switching around from one to another in the process. First I unwrapped the mesh in XSI, but furthermore I use the relax tool from Body Paint to make the uv unwrap more precise. To get the wet look of the scene, I set the specularity a bit higher. Below you can see the final painted maps.
With this Shading set up.
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