“Making of Paragalis – part 1 ” by Marcus Dublin
2. Next, I click on “PolyTopo”. Polytopo is a topology brush that draws surface lines across your selected mesh. The Tool has a free form feel to it unlike ZBrush’s which tends to create a set of ridged interconnecting vertices.
3. At this point I start drawing on my mesh. I like to make sure to only draw on the surface area I can view comfortably, much like ZBrush Polyboost has a hard time figuring out certain angles.
4. When I want to view the mesh I just “Right Click”, this deactivates the Polyboost tool set.
5. Then I continue retopologizing my new mesh around the tail by selecting the retopo mesh and going into vertex mode.
6. Then under “Edit” I select “Build” and start adding additional vertices. The vertices will automatically conform to mesh surface.
7. Now it’s time for me to connect the vertices to make new faces. I do so by Holding “Shift + Drag”, this will automatically create faces in between the vertices filling in the gaps.
And that’s it, I simply rinse and repeat the process until the entire mesh is retopologized.
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