"Making of Male Green Frog" by Massimo Righi
I’ve created a camera and I’ve enabled the depth of field on it. As you can see from the grab I’ve made a distance tool placing one locator in the point of focus on the model and the other locator in the camera lens. I’ve than parented that locator to the camera so that when I was moving the camera also the dimension value was changing.
Before working on lighting I’ve made the shader networks, one for the main frog and one for the eyeballs. After some render test I’ve decided to use for both cases a blinn shader with a Translucence value=1.
For the lighting setup I’ve used an HDRI probe and 3 lights: 1 point‐light (raytrace shadow) and 2 spotlights.
Making of Male Green Frog
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Very good work indeed !!!
I love the depth of field and the skin textures of the frog…..amazing !! Thanks