“Making of Audi R8 in Desert ” by Jacobo Rojo
Overall Modeling Process
For the modeling process of this scene I used 3ds Max, I used polygonal modeling and some nurbs curves for basic curvy objects for interior mainly which were converted later into polygons. The more details you can add to your model the best it will look in the final image.
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The process begins with a basic references planes setup.
After the whole body is completed I start adding details this means, grills, headlights, rearlights and all the elements of the car.
For the lights I prefer modeling the whole thing because it will look better and you have more control over it than if they were just textured.
Wheels are very important too, so the more details you add they will look more realistic.
very good tnx
hey buddy can you tell me the name of the website from where you have got this r8 refrence from….plzzz
hey mate,
it looks very detailed en professional. I just have one question, could u give me a link on how to make such car renders? I just can’t find any tutorials for rendering cars.. thanks!
-B