Step 14- Select the top border of your 4 legs, and using the “Chamfer” tool, give it a “Chamfer Amount” of 3, and in the Modifier List, Apply the “Smooth” modifier, and check the “Auto Smooth” in its option panel. * You will need to convert the cylinders to an ‘Editable Poly’ in order to choose its top border like we did above.
Final- After applying material and lighting, the final model could look something like this
That’s how I did my last scene, but there’s also another way using Displacement Maps, which I’ll talk about in my next tutorial…
I hope you found this tutorial useful, if you have any questions, I’d be more then happy to answer them, just email me or drop it in the comment box.
Take care until next time!
Everyone loves it when folks get together and share ideas.
Great website, continue the good work!
I added a blog to your favorites and will visit you regularly.
good tutorial thanx hey i wanted to learn vray basic from begin please help
Thank u so much for sharing. Very helpful!!!
tashakoor(Thank u):very good… can u post a tutorial about the final scene?
I like tutorial like that one: simple and very effective!
Thank you, Luigiko!
Sir,can u post a tutorial about the final scene???
The tutorial really helped me,thank you Sir.!
That was cool tutorial. Is it possible to make another one for how you added textures and lights to your scene??
Shokran Jazilan.
good tutor….how about lighting and rendering this modeling?
Muy bien explicado.¿Podrias hacer algun tutorial con el Poser 8? para mi sería genial, sobre todo si fuera del rostro. Gracias