“Making of Jungle ” by Radoslav Zilinsky
And here are some screenshot from the jungle:)
So as I see I absolutly ruined my promise of not to talk so much, but hope that you will forgive me 😀 .. I`d like to talk about the postprocess, but I have lost the PSD file, shame on me:( I but one interesting thing I want to point out. The volume light was done with the z-depth pass but NOT with the classic one, because thereis one problem with opacity. The classic z-depth pass counts only with GEOMETRY, which is critical if you have many objects with opacity as I do. But there is a solution. A special material. We will describe this on the next example, the grass scene with opacity. The special material is quite simple – a standard material with self-illumination on 100%, put the opacity map from objects which has it, into the coresponding opacity slot oterwise leave it unused and the most important – put the faloff map into the diffuse slot. The falloff type in this map shoud be set to Distance blend. Finally just set the near and far distance so it fits you scene and hit render 🙂
1. There is acctuall render of the grass.
2. Classic z-depth pass, see like it counts only with geometry, absolutly useless
3. Fog pass made with a special material.
4. Composite of 1 and 3(just put 3 over 1 as a screen blending mode in PS, colorize bit, and adjust with levels).Sometimes it takes little time to rework the opacity materials to this material, but it is worth donig I think:)
So I hope this making of helps you a bit. Don`t hesitate to write me an email if you have some inteligent question, or just say what you think. And don`t forget to visit my website and have a look at my newest trailer that is not yet on my site.
(c) Radoslav Zilinsky, www.radoixt.com
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