“Making of Jungle ” by Radoslav Zilinsky
Hi,I`m Radoslav “radoxist” Žilinský nad I`m about to describe some techniques that I have used in creating the jungle scene which i have done in 3dsmax 9. I just want to clarify that, there are many Making ofs that would show you the process od creating picture. I have writen also one by myself – http://radoxist.com/Making_of_it_comes_a_time_of_death.html
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Now I don`t want to bore you with saying something that was said thousand of times(1.concept, 2.reference files 3.modeling 4.lightning etc). BUT I want to focus on some specific parts that I will find interesting to you. And as I know from myself, Im always looking on the pistures, so I will try to talk as little as I can, and showing the pictures as many as I can 🙂
First I want to show you the detail of object with its UVs layout and texture. Keep in mind to always reuse as much of the texture as possible. As you can see the number 2 on the following picture, the beams are all the same texture(they are not very visible under the whached roof that will go over them), but they are rotated 90° around their X asis to lower the tailing. I don`t agree with the step process like 1. modeling 2. unwraping(mapping) 3.texturing etc, because it is very creative proccess and cannot be cut into steps. Sometimes I remodel some parts of the model after I have done the texture, change the UV layout etc. For example, on the following picture, the part marked as 1 was firstly just flat 5 sided polygon, after I have textured this part, I thought that it will be best to have this bamboo modeled, so it would better react to lighning. Don`t forget to use Presrve UVs feature in editable poly, so you can move the edges without destorting the UVs. Obviously it is not perfect in all situations, but you have to practise with it, and it will became your good friend:)There you can see also the texture. So what can I say interesting about it. Yes there is one trick that I have used for the wood, that I have matched the color of the wood to the color of the bambbo so they fit together nicely. I have used a tool in Photoshop “Match color”(with some levels adjustments) located in Image – Adjustments – Match color. You cann choose also a layer from the same PSD file. Sometimes it works great, sometimes not, but it is worth try:) in this case it worked great.
I needed a ROPE texture for this jungle, but I didn`t find any on net so I have done one by myself. I thought I can share it with you. It is fully tileable:) Enjoy. There is a color, normal map and result on the model.
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