“Incredible Hulk ” by Antonio Juricic
Details extracted from cavity map can be used for making spectacular map(4).
I render my maps at 4k resolution so it can hold al details necessary for skin pores and wrinkles.
Using generated maps as template I have painted color map also (3).
RENDERING
For rendering I like to use Mental Ray because of great SSS shader possibilities.
I just load up maps to appropriate slots in fast skin shader that already comes quite tuned.
Incredible Hulk
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NIIIIICEEEEE…