"Gunnery Sergeant Thomas Highway" by Stanislav Klabik
The metal badges were modeled really quick, I used googled images, tweaked them a bit in Photoshop and then used them as a stencils in Mudbox. Then I tweaked the model for better shape and details, exported selected poylgons and that´s all, really quick way how to do these type of things and with great quality.
Background is based on the movie too, I changed only some small details. Some peoples were confused why I used so many polygons for windows and some other parts. That´s was beacause of quality, final render was a bit blured because of DOF, but there were a difference between the renders with background with sharp-edged objects and between the background with chamfered and smoothed edges. And I want as much quality as possible so I that´s why I used so many polygons for this simple background.
Gunnery Sergeant Thomas Highway
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coool…
how did you do the composting when you used two different renders