“Generating a realistic surfaces with Terragen and Maya ” by Berthold Grünhagen
After a few seconds we have the sculpted plane with our Terragen-generated terrain.
And with texture:
I hope this will be useful for your work.
(c) Berthold Grünhagen
Generating a realistic surface
One comment
Leave a Reply Cancel reply
You must be logged in to post a comment.
Recent tutorials
- Ornatrix | Maya grooming for character “Commander” from Samir Mir. | Episode 8
- ZBrush Guides: Make it Happen in ZBrush! – Pablo Muñoz Gómez – ZBrushCoreMini
- Making of “Ponytail” with Ornatrix, Maya and Unreal Engine groom plugin.
- +60 New Cleaned RAW 3D Bodies & FREE Sample
- #9 Drawing a Comic Head – Children
Popular Tutorials
- Free set of photo references for our members Posted on Nov 15, 2010
- Photo References Posted on Oct 6, 2010
- Modeling Competition Posted on Dec 10, 2010
- Modeling a High Definition Building – part 1 Posted on Dec 9, 2010
- FREE photo reference sets for you – only for registered members Posted on Oct 2, 2011
Thank you so much for the tutorial! This is very helpful as I’m trying to create terrain for my animation, although it might be a bit too high poly =)
Can we used this method on a slightly lower poly mesh?