“Fryrender clock ” by Isaac Mas
LIGHTING
The light setup is very simple. With the same material emitter, two planes and other emitter objects inside the clock we will be able to obtain very diferents results in layer blending afterwards. We will apply a fryrender object modifier to each light source, in order to control them via Layer Blending
To illuminate the scene, we will use an environment map
RENDER
During or after the render process we may adjust the emitters detached into layers with the fryrender object modifier, using Layer Blending. We can change the intensity of every emitter and/or change its RGB hue according to our criterion
Finally add and adjust vignetting and glare effects
This is all, I hope it will be useful to you
(c) Isaac Mas, www.oellas.blogspot.com
Latest Comments