“Fryrender clock ” by Isaac Mas
Reference images
Hi people, in this tutorial I will show you a few tips to create a clock in 3d max and render it with Fryrender. Then I will show you how to apply fry materials and how to make the light setup. Finally, I will show you how to work with the tonemapping and layer blending controls.
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REFERENCE IMAGES:
These two images will serve us as a start point.
MODELING
Start with a cylinder and change the number of slices
Convert to Editable Poly and create the three outer parts
During this process we will use symmetry and meshsmooth modifiers to see the mesh result
Before we start with the interior, we will link the three green objects with a helper to control their position
For the interior part we will do the same
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